Original ideas first
Every project starts with a concept we haven't played before, not a trend to chase.
Our Story
Every project starts with a concept we haven't played before, not a trend to chase.
Systems are tuned until they're genuinely fun to play, then polished until they shine.
A small team means fast decisions, honest communication and games with a clear voice.
A short history of how Waffle Batter Interactive came together — and where it's heading.
26 June 2025
The company was officially founded by Charles Richards, setting out to build original indie games with personality.
1 August 2025
Aaron Hughes joined Waffle Batter Interactive as the studio's Blender specialist, bringing cinematics, animation and sound design in-house.
Today
Waffle Batter Interactive continues developing new games while expanding the studio, improving our technology and growing the community around our worlds.
A compact team with a wide range of craft — from code and design to cinematics and sound.